-----------------------------------
-- Blade Retsu
-- Katana weapon skill
-- Skill Level: 30
-- Delivers a two-hit attack. Paralyzes enemy. Duration of paralysis varies with TP.
-- Proc rate of Paralyze seems to be based on your level in comparison to the targets level. The higher level you are compared to your target, it will be Paralyzed more often.
-- Will stack with Sneak Attack.
-- Aligned with the Soil Gorget.
-- Aligned with the Soil Belt.
-- Element: None
-- Modifiers: STR:20% ; DEX:20%
-- 100%TP    200%TP    300%TP
-- 1.00      1.00      1.00
-----------------------------------

require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------

function OnUseWeaponSkill(player, target, wsID)

	local params = {};
	params.numHits = 2;
	params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
	params.str_wsc = 0.2; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
	params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
	params.canCrit = false;
	params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
	params.atkmulti = 1;
	local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
	if damage > 0 then
		local tp = player:getTP();
		local duration = (tp/100 * 30);
		if(target:hasStatusEffect(EFFECT_PARALYSIS) == false) then
			-- paralyze proc based on lvl difference
			local power = 30 + (player:getMainLvl() - target:getMainLvl())*3;

			if(power > 35) then
				power = 35;
			end
			if(power < 5) then
				power = 5;
			end
			target:addStatusEffect(EFFECT_PARALYSIS, power, 0, duration);
		end
	end
	return tpHits, extraHits, criticalHit, damage;

end
